Ennio Bilancini is Professor of Behavioral Economics and Game Theory at the IMT School for Advanced Studies Lucca. He is the director of the Game Science Research Center (GSRC) and the Coordinator of the PhD program in Economics, Analytics and Decision Sciences (EADS).
He has an expertise in behavioral economics, game theory, evolution, strategic thinking and measures of welfare. He actively works for the promotion of game science, advocating the practice of measuring quantitatively the impact of playing games on humans' behaviors, skills and beliefs.
Leonardo Boncinelli is a Professor of Economic Policy at the University of Florence. He serves as the Director of the Research Center for Games for Social Change (GiX) and as the Coordinator of the PhD program in Social Sciences for Sustainability and Wellbeing (S3W).
He has expertise in game theory and a strong interest in human behavior, strategic interactions, and social dynamics. His research focuses on the development of game-based policies as a valuable addition to the policymaker’s toolkit.
Thomas Bremer is Professor of Game Design and Head of VR-Studio at HTW Berlin. He has studied Fine Art at HfBK Hamburg and has more than 20 years of professional experience in the media and entertainment industry. Since 2006, his artistic work and scientific research has focused on game design and virtual reality.
He has expertise in game design research, both analogical and digital, and arts. His research focuses on the actual practice of game design, with a special interest about the role of AI and, specifically, LLMs.
Lorenzo Pagano is a Master's student in Game Design at HTW Berlin. He graduated in the Bachelor's program in Game Design at DE:HIVE (HTW Berlin) in 2025, with a focus on analog game system design. He collaborates with Berlin Board Game Studio (BBGS) in the development and design of successful board games, such as DragonDale and Grand Heist: Paris. He is a member of the German and Italian SAZ (Spiel Autoren Zunft). Lorenzo currently works as a student assistant for the LUNA framework, assisting with the theoretical and practical aspects of the research project.
His practical experience includes the graphic design, layout & physical production of any analog game component, from a deck of cards to game boards and tokens, with particular attention to the implementation of advanced and innovative game systems. In his free time, he often joins playtesters groups and board games events.
Jules Pommier is a scientific researcher, teacher and developer in the Game Design program at HTW Berlin. He holds a Bachelor's and a Master's degree in Game System Design, specialising in game design and research for cognitive sciences and psychotherapy. He teaches basic game design and experimental game design at HTW Berlin since 2019. Prior to his role in teaching and research, he worked as a producer in a gamification and serious games consultancy.
His areas of expertise include game design research, both analogue and digital, and team coaching. His research focuses on the intersection of design and science, particularly the importance of free play for society.
Jennifer Seeber is a Master's student in Game Design at HTW Berlin. She graduated with distinction from the Bachelor's program in Game Design at DE:HIVE (HTW Berlin) in 2025. Alongside her studies, she works as a student assistant for the LUNA Framework and is currently in the process of founding an independent game studio with her team.
Her practical experience includes work at ART+COM Studios in interactive media design using the Unity Engine. Her projects have received multiple nominations and awards, including the German Dev Days Award (2023), the Multi Media Award (2022), and the Most Promising Game Award Indie Cup (2023). Her focus in game design lies in visual development for games, including 2D and 3D art, game system design, and graphic design.
David Witzgall is a scientific researcher, teacher, and developer in HTW Berlin's Game Design program. He holds a Bachelor's degree in Game Design and a Master's degree in Game System Design. David teaches Unreal Engine, game technology, and supports student-led game projects. He has been part of the program since 2020. Before entering academia, David worked as a technical designer, developing gameplay systems, tools, and prototypes for various projects.
His expertise includes system design, real-time engines, and emerging technologies like XR and AI. David's research focuses on the future of interaction with game engines, integrating artificial intelligence into creative workflows, and the impact of digitalization on cultural and historical contexts.